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BlizzCon 2008 swag bag (2008-10-10)
Fresh from the check-in lines at BlizzCon is our gallery of the all the contents of the goodies bag Blizzard gave us. Some real great things in there: special goo, a free authenticator, the special mount card, a beer bottle cooler, and either an inflatable Frostmourne or inflatable bubble hearth beach ball.
Right now WoW Insider staff is outside the convention area, and we're watching the line to pickup tickets wrap around the building, then inside the building, and then take a couple hundred twists and turns. There is a ton of people here. Looks like everyone wants to pickup their tickets early.
Amazing crowd and amazing goodies. Stay tuned all weekend for more!
WoW Radio at BlizzCon 2008 (2008-10-09)
WoW Insider is heading off to BlizzCon tomorrow (I've got to catch a flight out of O'Hare first thing tomorrow morning), but we're obviously not going to be the only ones covering the event. Our good friends at WoW Radio also have big plans to keep you informed throughout the two days in Anaheim -- Totalbiscuit and the gang over there will be hosting live audio streams of all of the panels, both as they happen and after they happen, and they'll have shows, interviews, and commentary throughout the weekend (including our special live recording of the WoW Insider Show there on Friday night). We'll have liveblogs and updates here, of course, but you can drink right from the firehose of an audio stream there as well, all weekend long.
TB has posted a special podcast outlining their plans for the weekend, so if you plan to do some listening to what's going on in Anaheim, check it out. Additionally, they'll also be chatting throughout the weekend in IRC, so feel free to join either #blizzcon08 on irc.quakenet.org or #wowradio on irc.mmoirc.com for up-to-the-minute chats and updates on what's going down near Disneyland.
Sure, you could pay for the DirecTV feed and get just the video, or you could stay tuned to our sites for free, and pick up even more news and views about the big event. If you couldn't grab a ticket or didn't have the time or money to make the trip, don't worry one bit -- we're going to make sure you've got the best seat in the house.
Holy and Protection buffs incoming for Paladins (2008-10-08)
Ghostcrawler just recently posted some good news for both Protection and Holy Paladins. Some of them are simply a matter of convenience, but all of the changes posted were nice little buffs.
First, Righteous Defense now has an 8 second cooldown. It's 15 seconds on live realms, and was 10 seconds previously in the beta. I'm very, very glad this change was made, though it's an example of the 'slippery slope' of homogenizing classes/tanks. Paladins were the only class with a ranged taunt, but now all of the tanks have one. Righteous Defense still taunts multiple mobs, but all of the other tanks had/have AOE taunts as well. Righteous Defense mostly lost what made it beautiful compared to the other taunts, so it really needed this buff to not look terrible. I'm glad they did it
Blood Sport: Everything Savage, Hateful, and Deadly (2008-10-07)
I realize now that the debate about Arenas will never end. A lot of you don't like it -- this is apparently the wrong blog site to enthuse about it. But the fact is that Arenas are a big part of the World of Warcraft today. Some would say too big, but I personally think it fits its niche rather nicely. There's a lot of room for debate on this, and reading through everyone's comments in past columns, it's easy to see that there won't be any resolution to it.
Well, we're not talking about that today. This column is for people who like Arenas. If you're not a big fan of the format, you can skip right to the end of the column and post your well thought-out arguments about it (a lot of you are very impassioned about the matter, and I'm greatly impressed) or you can skip to another post as we've got a lot of good reads elsewhere around the site. No, this column is for those Arena freaks, the guys who get giddy when the queue pops up and get an adrenaline rush when the gates open.
The next Arena season is going to be fun. We'll have ten more levels to slog through and a lot of experimentation to do before we settle on a PvP groove and find out which specs and playstyles actually work for us. At the end of it all, when we finally hit Level 80, a new era of Arenas will begin and there'll actually be three tiers of gear to reward every level of play. For anyone who's ever stepped foot into an Arena and liked it, it promises to be the best season yet.
Spiritual Guidance: Everything you ever wanted to know about raid healing at level 80 (2008-10-06)
Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of PlusHeal, a new healing community for all restorative classes. This week Matticus offers his opinion and experience on raid healing at level 80. Find out about how Matt manages his mana, his take on whether Priests really are "useless", skills needed to thrive, and just how hard it is to heal tanks.
When I write blog posts about Priests, I don't like to rely on speculation. I am certain there are many Priests (other healers even) who want to know what the next age of Wrath healing will look like. I am not a Shaman, a Paladin, or a Druid; therefore, I cannot speak from their perspectives but I have seen them in action. I am not a theorycrafter. I can't break everything down into numbers for you. There have been a few blue posts asking for healer feedback and maybe this post can offer some insight.
That being said, this post is drawn from my experiences as a healer in both normal (10 man) and heroic (25 man) versions of Naxxramas and Obsidian Sanctum. I won't tell you what I think should get nerfed or buffed; I will, however, tell you how I coped with the challenges that the expansion brought forth.