Beta version 1.25 will soon be available.
Here is a list of modifications brought with this new version:
!Monsters:
Bworker: the dodge of AP and MP loss has been increased.
Territory conquests and PvP mode:
During prism fights, the loss and gain of honor points is now calculated in the same way as during the classical player versus player combats.
It is no longer possible to avoid losing honor points by abandoning a combat during the placement phase.
There will no longer be a preset level limit to calculate the loss and gain of honor points during an attack. From now on, there will only need to be a level gap between the opposing characters that is inferior or equal to 30% in order to activate the loss and gain of honor points.
In order to avoid multiple attacks whose only aim is to harass the opponent, the loss of honor points for the aggressor will be activated even if his level is more than 30% inferior to the level of his target.
!Spells:
Roulette: the caster will gain one AP from now on, which means that the spell has a final cost of 0 AP, but it will require one AP to be cast. The AP and MP penalties are transformed into AP and MP bonuses. The critical hit penalties are transformed into critical hit bonuses. The dodge penalty for an AP loss is transformed into damage bonus. The dodge penalty for an MP loss is transformed into a healing bonus. The strength, chance, intelligence and agility penalties are transformed into strength, chance, intelligence and agility bonus. The heal penalties are replaced by range bonuses. The spell now has a critical hit.
Bush fire: the damage of the spell at level 6 has been decreased. The critical hit damage has been decreased at all levels of the spell. The spell points invested are returned.
Spiritual leash: the new special Osamodas spell allows you to resuscitate the ally who died last. If the summoner dies, the resuscitated character dies too.
Slow Down: the spell has a minimal range of 3 squares. The maximum range of the spell is modifiable. The maximum range of the spell is 4 (level 1), 5 (level 2), 6 (level 3), 7 (level 4), 8 (level 5) and 9 (level 6). The spell points invested are returned.
Time Theft: the maximum range of the spell is now set, it is unchangeable. The minimal range of the spell increased from 1 to 3 squares. The number of AP stolen at the levels 1, 2, 3, 4 and 5 has increased. The cost of AP has decreased at the levels 1, 2, 3 and 4. The probability of Critical Failure of the spell has been modified at the levels 1, 2, 3, 4 and 5. The maximum range of the spell is 3 (level 1 and 2), 4 (level 3 and 4), 5 (level 5) and 6 (level 6). The spell points invested are returned.
Sandglass: the spell can be cast several times per turn, but can only be used once per target. The minimum range of the spell increases from 1 to 3 squares. The spell points invested are returned.
Frostbite: The minimum range of the spell increases from 1 to 3 squares. The maximum range of the spell increases from 4 to 6 squares. The spell points invested are returned.
Repercussion: the length of the effects has increased, the effects are less random.
Vitality: the vitality bonus is increased at all the levels of the spell.
Bear Cry: the spell can be cast on allies, with specific effects.
- Feline Movement: the spell can be cast on allies with specific effects.
High-Energy Shot: the spell can be cast on allies with specific effects.
Animal Healing: the spell can be cast on allies with specific effects.
Natural Defence: the spell can be cast on allies with specific effects. The vitality bonus is increased.
Fangs of Boowolf: the spell can be cast on allies, with specific effects. The damage bonus is increased.
Toad: the effects of the spell have been adjusted, because of the standardization of the characteristics of certain summons.
Sacrifice:
Effects of protection spells now work if they are cast on Sacriers either before or after their Sacrifice.
Damage is directly applied to Sacriers when a sacrificed character is attacked. But the specific features of the targeting are retained (for instance, the use of the spell 'Whip' on a sacrificed summon will affect the Sacrier).
Several Sacrifice spells can be active at the same time. If two Sacriers sacrifice the same characters, the second Sacrifice will replace the first one. If the second Sacrier dies, the first Sacrifice becomes active again.
!Summons:
The characteristics of the summons are now indexed at the level of the summoner. Characteristics of summoned creatures are also indexed at the level of the summoner.
Each Osamodas summon now has a major resistance and a major weakness.
Each summon has a level 6.
Xelor's Dial: the range of the spell can be changed and is increased at every spell level. The range of the spell Weakness is increased at all levels. The health points and the wisdom have increased at levels 1, 2, 3 and 4.
Summoning of Dopple: all the summoning of Dopple spells now have a level 6.
Living Chest: the spell can only be used once in combat at level 6. The gain of prospecting received from the spell Prospecting of the Living Chest is increased at level 6. The spell points invested are returned.
The Ultra-Powerful: the spell Bewitched Cutting of the Swindling will now decrease the dodge chance at the loss of MP.
Tofu: the Tofu attack spell steals the agility of its target.
Gobball: the basic agility of the summon is increased.
Bwork Magus: the spell Serial Lightning can be cast at a one square range. The spell Tornado only pushes back by one square, but can take away an MP. The spell points invested are returned.
Wyrmling: the spell Dragofire is less random.
Prespic: wisdom is increased.
The Madoll: agility and wisdom are increased.
The Block: agility is increased.
Kitten: strength, agility and health points are increased at the levels 1, 2, 3 and 4.
Pandawasta: strength, agility and health points are increased at the levels 1, 2, 3 and 4.
Coney: intelligence, agility and health points are increased at the levels 1, 2, 3 and 4.
Crackler: Damage is increased at all levels of the summon.
Summoning of Arachnee: the spell now has a level 6.
Summoning of Chaferfu: the spell now has a level 6
!Research scrolls:
Scrolls can no longer be used by neutral alignment characters or characters whose game play player versus player is not activated.
Scrolls can no longer be used on neutral alignment characters or characters whose game play player versus player is not activated.
Alignment, level and PVP grade are now displayed on research scrolls.
Dodge systems at the loss of AP/MP
The dodge system has been revised. The formula used is the following:
Probability to make someone lose a AP/MP = Da / Dt * Pr / 2
With:
Da: dodge of the attacker
Dt: dodge of the target
Pr: percentage of AP/MP that the target still has
The values are limited, so that they are between minimum 10% of chance and maximum 90% of chance.
If both parties have an equivalent of wisdom, the attacker has a 50% chance to remove the first AP/MP.
The dodge bonus and penalties are only handled like wisdom bonus and penalties for the dodge attempts only (and not for the other retreat attempts).
You will find more information about this on the devblog
!Misc:
The synchronization of player’s turns linked to the different clients participating in the same fight has been reviewed, the unreeling of the turns in the game is more fluid, and the lag encountered by someone’s client will no longer affect the other players.
We corrected the problems of Kama attribution to the accounts connected on the character selection interface while they were buying items at the market.
Bank safes can no longer be accessed by characters whose level is inferior to 10.
The monsters in dungeons can now profit from the star system that increases the value of experience and items.
The command "/whois" and the function "Information" no longer permit you to see the sub-zone where the character is, if you are not in his friends’ list.
The Moon map has been modified to limit the amount of abuse done because of the boss' AI.
The starting blocks of a fight are now sometimes inverted (the red and blue squares switch). Dungeons and arenas aren’t touched by this modification.
Problems linked to changing appearances have been fixed.
Kamas stolen in combat by weapons or spells are now only removed if the player is victorious.
Traps are now visible to their allies, but invisible characters remain invisible even to their allies but do not block the line of sight.
Archmonsters in line to respawn no longer block the respawn of other mobs.
Access to the primitive cemetery is made possible by the NPC Nek'Ro Nomikon (from the Koalak Mountain area).
You can no longer be disconnected because of inactivity if you’ve just moved.
When a character disconnects during the preparation phase of the fight, his grave no longer blocks the position.
You can no longer aim at squares inside paddock in fights.
Wisdom no longer gives Initiative bonuses.
!Client:
The automatic integration of ingredients into the craft interface no longer selects the ingredients that are equipped on the character.
The position of an item in a safe no longer changes once the quantity of the item changes.
Wing auras are now correctly displayed.
The interface to join a prism defense has been corrected and is now correctly updated when there’s a replacement.
!Quests:
The quest "An Eternal Harvest" has been fixed. Otomai’s assistant now correctly takes Tanuktonik’s Soul Stone.
"The Lovely Hermit": the required items to complete this quest have been corrected.
Disconnection/ reconnection System:
This system will not yet be functional in the version 1.25.0.
This system will be operational on the heroic server to start and will be available later on the regular game servers after another weeks of additional testing.
!Guilds:
When the leader of a guild is deleted, or if he hasn’t logged on in the last 3 months, the guild’s Second in Command automatically becomes the leader. If there is no Second in Command, the player who’s given the most XP to the guild takes on the role of leader.